

This species pack has been long-awaited, but as of its release you can now play as a space-faring empire of dolphinoids (in addition to other aquatic forms of life)! The new ship and city types it adds to the game are both fully on-theme and on the higher quality end when it comes to aesthetic design. When the wind blows then we're all together. AquaticsĪnd its windy weather, boys, stormy weather.

This story pack goes above and beyond expectations and adds good quality content in good quantity. These artifacts, and the other remains of these long-dead civilizations, will no doubt prove powerful assets throughout the game, so watch those dig site notifications carefully!Īncient Relics gets a 6.5/10.

Some of these artifacts are remnants of the new Precursor civilizations added in Ancient Relics: The Zroni and the Baol. They offer you yet another way to wisely spend your limited influence, and can often change your entire gameplay strategy. The more powerful artifacts often have empire-wide effects, some of which are quite drastic and potent, but will cost you some influence to harness fully. These artifacts can range from being simple objects suitable for study or museum displays, to being treasures of your empire that are guarded jealously. Whether a grunt of mild interest, a sensible chuckle, or a feeling of deep immersion in the universe, the stories are worth reading at least once, some of them two or three times, as there are multiple possible outcomes.ĭuring these archeological escapades, you may come across some artifacts left behind by previous civilizations. It adds a unique new planet type: Relic Worlds, a new mechanic (Archeology), and an absolute TON of new story content that is sure to elicit reactions. Unearth the past and determine your empire's futureĪncient Relics is everything you would expect from a story pack for Stellaris. A respectable addition and more or less what you would expect from a species pack. The new civics allow you to fully embody two new types of fantastical space-age civilizations: the decadent “Pleasure Seekers” or the skilled and artful “Masterful Craftsmen.” You can even combine the two for some quite delectable social benefits! The “Clone Army” origin meanwhile, makes an interesting and powerful addition for those looking to gain a lot of steam during the early game. That is in addition to the brand-new portraits, new ship and city sets, new music, and brand-new advisors the pack also offers. Out of all the species packs, Humanoids stands out as one of the ones offering new civics and a new origin in addition to inclusions made by a community modder known as Silfae.

Space elves, orcs, dwarves, Humanoids has everything the Tokein fan with a passion for sci-fi could ever need! It’s solid, but it leaves you wanting more.
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Leviathans is only somewhat more content-rich than the “Horizon Signal” update which now comes free with the base version of Stellaris, so it manages to just barely justify its $10 price tag with new factions called enclaves that you can trade with for strategic resources, research, or unity and amenities, the “War in Heaven” feature (which serves as a fun little “mini-crisis” or “appetizer” to the main course of the End-Game Crisis), some great new music, and a wider variety of species portraits added to all species groups.Īll in all, I give it a 5/10. Being a story pack, it has to compete with real titans like “Distant Stars” or “Ancient Relics”, both of which add an absolute wealth of content to the game, and in some cases add entirely new mechanics. Leviathans, despite being the update that added giant, scary, and interesting space monsters to the game, was not entirely a “titanic” update in and of itself.
